Heimdall's Gate, Book 3 of the Dromin Chronicles

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Having just barely survived the events in Chicago, monster hunter team Azgard rises to their next quest, given from on high this time: to stop the theft of millions of souls in the third world. Until a cry for help comes from an old friend and plans are quickly revised...

But the agents from the King of Vampires are still doggedly on their trail trying to kill them, joined now by the wizards and the ever-growing long list of enemies they have made.

Werewolf gladiatorial games, power-mad Grim Reapers, troll necromancers, and carnivorous fey are just some of the threats Will Wagner and his team face in order to get their Holy Quest accomplished. Will they be good enough? Will they ever earn their redemption? Can they even get past their personal differences in order to fight together?